Faction: ARM
Unit Type: Kbot
Tech Level: 1
Summary: Here, my friends, is the second basic combat Kbot, for the ARM. You will (hopefully) recall that the PeeWee is good for early-game melee. The Rocko, by contrast, serves the opposite role. But I’m getting ahead of myself. First, you should know the cost of this unit: 117 metal and 964 energy. Once again, not too heavy a price. And the Rocko is definitely worth it. It has a reasonable speed, though nothing great, and the signature Kbot maneuverability. Its weapon, an unguided heavy missile, packs quite a punch- probably some of the heaviest damage a tech 1 can deal. Sound too good to be true? Well, here’s the catch. This rocket is UNGUIDED, and has a very slow speed. This translates into a consistent miss for the Rocko against moving targets. But not all targets move. This combination of traits makes this Kbot the ultimate (practical) base-busting unit. Essentially, it’s a purely offensive weapon. Good luck defending your base or holding territory with a unit that can’t the broad side of a strolling Sumo. But the Rocko does excel at its job. Mid to late game, a band of Rockos can cut through all but the biggest of MT forests (more on these later), or most other defenses, for that matter. Just be careful, some well controlled Flashes, Instigators, or PeeWees can get in close to your Rockos and eat them up. It’s usually wise to escort your Rockos with a couple of melee units.
Final Summary:
Speed: 1 2 3 4 5
Agility: 1 2 3 4 5
Firepower for Cost: 1 2 3 4 5
Armor for Cost: 1 2 3 4 5
Overall: 1 2 3 4 5