Faction: ARM
Unit Type: Kbot
Tech Level: 1
Summary: Here, my friends, is the second basic combat Kbot, for the ARM. You will (hopefully) recall that the PeeWee is good for early-game melee. The Rocko, by contrast, serves the opposite role. But I’m getting ahead of myself. First, you should know the cost of this unit: 117 metal and 964 energy. Once again, not too heavy a price. And the Rocko is definitely worth it. It has a reasonable speed, though nothing great, and the signature Kbot maneuverability. Its weapon, an unguided heavy missile, packs quite a punch- probably some of the heaviest damage a tech 1 can deal. Sound too good to be true? Well, here’s the catch. This rocket is UNGUIDED, and has a very slow speed. This translates into a consistent miss for the Rocko against moving targets. But not all targets move. This combination of traits makes this Kbot the ultimate (practical) base-busting unit. Essentially, it’s a purely offensive weapon. Good luck defending your base or holding territory with a unit that can’t the broad side of a strolling Sumo. But the Rocko does excel at its job. Mid to late game, a band of Rockos can cut through all but the biggest of MT forests (more on these later), or most other defenses, for that matter. Just be careful, some well controlled Flashes, Instigators, or PeeWees can get in close to your Rockos and eat them up. It’s usually wise to escort your Rockos with a couple of melee units.
Final Summary:
Speed: 1 2 3 4 5
Agility: 1 2 3 4 5
Firepower for Cost: 1 2 3 4 5
Armor for Cost: 1 2 3 4 5
Overall: 1 2 3 4 5
Sheesh! Nary a comment on a single summary...
ReplyDeleteWHAT HAPPENED TO THOSE 30 COMMENT DISCUSSIONS I SO LOVE?????
WAAAH!
Ok ben, since you insist, i have to leave this comment here. (please take MY review of the Rocko as constructive criticism) Ben, there is one big problem with the Rocko. Thats the "unguided" part of it. You see, no matter which way you slice it, TA is a game about Mobility, not impregnability. Most battles take place in the field, so to speak, these usually mean Mobile units, that means that the Rocko becomes totally useless. However like you say, a Rocko is an awesome base-buster, which is why the best way to stop them is to attack them before they get to your base. (Keep about twenty Flashes and 6 panthers in reserve for this) Also, there is that little problem of aircraft. A rocko can SHOOT at aircraft, but is the HIT that is the problem. A flight of gunships or bombers can wipe them out. So the base busting part is the only good thing about a Rocko. I would say that it should only get 4 stars for being a "specialized" unit.
ReplyDeleteWell, the Rocko definitely isnt like the samson, where you can just chuck it at the enemy any time and come out on top. Also, I dont deny that they will need AA help. But when you call TA a game of mobility, I think you're thinking of mobile UNITS. This is probably true, but I'm pretty sure that guy was also refering to EXPANSION- keeping your territory ever on the move, and not devoting all your time to fortifying one small area. Anyway, EVERY opponent you face in TA is going to have a base, which is why I wouldn't call this specialized. Not all your units can be mobile. So personally, I would call the Rocko (and Storm) the backbone of ground offense in TA. Other than the missile units, you would be hard-pressed to find a unit that doesnt have weaknesses. Maybe its just my playing style, but I consider the Rocko a very important unit. You say most battles take place in the field, which is very true. But often that feild is packed with enemy defenders, trying to deny you space (a very common tactic on TA multiplay). Not a game winning unit, but I dont know if I can give it any less than a 5...
ReplyDeleteWhen i say specialized unit i mean it in the aspect of the fact that the only thing that it's really good at is Base busting. Thats it's "special" Ability. Other than base busting It doesn't do much. Also, you say its fast, but really it isn't. What unit exactly are you comparing it to? Or are you forgetting the time that i actually used FARKs to reclaim your Rocko attack force? Also i have to Ask: Backbone of an attack? Honestly? First of all there is that little problem with the purpose of a Rocko. It's a support unit, not actually being able to do much front line fighting. Also in TA you forget the most favored defense has the same range as it, also i think your forgetting that just yesterday i D-gunned your entire Attack force, which was made entirely of Rockos!!!!! So they are good units but never say that they are the Backbone of an attack, i believe that the Core can actually do a much better job with a Morty horde than a Rocko swarm. Also, Are we forgetting the Maverick here? The unit that provides support for the Supporters? I mean Veterans actually propose to use Rockos as meatshields for the Mavericks. in my opinion a 5 star unit has to be capable of dishing out destruction in every circumstance. so the Rocko is a good unit to produce when going in for the kill, but not a good idea to make when most battles are taking place center field with no bases for the Rockos to bust. Also i would not advise making Rockos for defense. Very bad idea . So i must insist that the Rocko should only get 4 stars for being specialized to base busting.
ReplyDeleteOkay, okay. I'm considering a revision, but I have to respond to some of this. First, looking back, I realize the Rocko should probably have a lower speed rating. Second, about the maverick. THe mav is a beast at dealing damage. But its armor is VERY low for its extremely high cost. Thats why Rockos are necesary when using Mavs- they have better armor for cost. Also, an advanced lab is needed for Mavs. Not everyone plays with ten thousand m & e. I'm not trying to drag down the Mav here- according to stats it is better than the Rocko. But you'll recall in my summary that I call the Rocko the best PRACTICAL base buster: they are easily mass produced, and they come from a basic factory. Also, maybe I should have defined my rating system better: to me, a five star unit is one thats practical, effecient, and often necesarry to win many games. THird, I dont see the Rocko as strictly a support unit. Sure, its usually optimal to have some meatsheilds in front, but a lot of times, you just need a hanful of Rockos to crack that MT forest. FOurth, about the Dgunning: had those Rockos been anyother unit except Krogoths or Mavs, they would have been Dgunned. Being Dgunned has nothing to do with health, only speed, which I admit the Rocko has little of. But often it doesnt need speed to do its job. In summary, I probably wouldnt give the Rocko fove stars if SO MANY PEOPLE ONLINE DIDN"T BUILD MTS EVERYWHERE. When a structure based tactic like that is used so much, a buse-buster becomes much more necesarry.
ReplyDeleteP.S. Sorry if I cam of as cold- I'm just defensive about my missile Kbots. ;)
Oh, almost forgot- Core can do better with the Morty- this is a summary of the Rocko though- ARM has no such unit.
ReplyDeleteP.P.S. About the reclaiming, you can reclaim a moving unit, so long as its close enough. THats just a testament to the FARKs awesomeness. =)
ReplyDelete